At the end of this 96 hour waiting period, the structure will be vulnerable twice within the same 24 hour period, during both the old window and the new one. The system set as the Capital system will have a +2 bonus to the ADM. The defenders need to capture at least 8. If the defender wins the command node event, the structure being fought for becomes invulnerable and will remain that way until the next vulnerability window occurs. If it reaches 100%, the defenders have won. Null security (or nullsec) space is not claimed by the empires, and can be split into three distinct types: All nullsec areas are essentially lawless: neither CONCORD nor the empire navies respond to aggression, there are no gate or station guns, and aggression will not result in the loss of security status.

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If the attacker wins, the next steps depend on the type of structure being attacked. Capital Systemss. To stop an alliance shifting vulnerability timers at short notice in an attempt to avoid an impending attack, it takes 96 hours for a change in the vulnerability window to take effect.

William H. Koehler Center for Instruction, Innovation, and Engagement Below is a partial list of possible total multipliers based on different combinations of system indices: Major staging systems aren't necessarily a safe place for activities that boost Military or Industrial indices, which can have a negative effect on the ADM for those systems.

Initially 5 of these spawn, with more spawning as time goes one.

From then on, the new vulnerability window setting takes effect.

They also have a unique ID to help identify which node in a system players are referring to. Structures that have been attacked but not reinforced and command nodes all have defensive regeneration.

This rewards an alliance for holding and being active in the system, making it easier for them to defend. Industrial Index: Increases in proportion to the volume of ore mined in the system. These nodes can spawn in any system within the constellation, regardless of the owner of that system.

The reinforce timer will end at a randomly determined point during the structure vulnerability timer two days later. Activity Defense Multiplier This page was last edited on 29 September 2020, at 11:59. The full flow of structure contesting is shown here: The length of time it takes to reinforce a structure or capture a command node depends on the Activity Defense Multiplier (ADM) for the system. Confidentiality Statement, ACCESSIBILITY | LEGAL DISCLOSURES This is to ensure that players are not surprised by last minute changes to the window. Infrastructure Hubs or I-Hubs are used to upgrade the system, allowing it to spawn more Combat Anomalies, Ore Sites, or Signatures, or allowing the owner to set up more advanced POS structures such as Jump Bridges or system-wide Cynosural Field Jammers.

This could make it more difficult for an alliance to defend their home system. The duration of this timer depends on the type of structure attacked and the Activity Defense Multiplier (ADM) of the system. TCUs do have one tangible benefit, though, by way of a 25% reduction in fuel consumption to any Player-Owned Starbase owned by the same alliance in that system. For example, a system with Military Index 3 (+1.7), Industrial Index 1 (+0.6) and Strategic Index 5 (+1.0) would have an ADM of 1.0 + 1.7 + 0.6 + 1.0 = 4.3. To do this you will login to TCU Online and select your name on the top right of the screen and choose the option you want to edit. Confidentiality Statement, ACCESSIBILITY | LEGAL DISCLOSURES Maintaining an I-Hub costs an upkeep bill which is charged to the alliance wallet.

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For example, a command node for the TCU in O1Y-ED may spawn in X36Y-G with the name "O1Y-ED Territorial Claim Unit Command Node N17". Newly deployed or captured structures will inherit this setting from the alliance that controls it.

You can right click the TCU in your cargo hold, use the radial menu, or simply drag-and-drop it into space to deploy it. Military Index: Increases in proportion to the number of NPC ships killed in the system. Plus, the ability to engage in online discussions responsibly is a … The time taken for a defender to regen a structure or capture a command node is unaffected by the ADM. The level of ADM bonus is determined by the indices of the system containing the reinforced structure (at the time of initial reinforcement). Deploying an I-Hub or TCU involves buying or making one, and then launching it in to space (right-click and "launch" or dragging the structure to space).

[1] The exact formula for raising of the other indices is unknown. Once the reinforce timer for a structure hits 0, command nodes spawn randomly within the constellation. Any entosis link activated by a player not in the defending alliance is counted as attacking.



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