Status! La lontananza tra comandante e truppe in campo non è una buona scusa per la scarsa profondità del sistema di combattimento e l’inadeguato riscontro che ci viene fornito su cosa ha funzionato e cosa no del modo in cui utilizziamo le nostre truppe. L’idea alla base di Radio Commander è un’intuizione brillante che finisce però per essere la gabbia da cui gli sviluppatori non sono riusciti a liberarsi. This does give you the benefit of getting to know the characters in the game, the soldiers in charge of the units, their foibles, lovers back home and so on. It’s John Wayne dressed as a coelacanth conducting the Berlin … Nailing this was really hard, even for someone who isn’t a fan of RTS games, but Serious Sim hit it out of the park here. For those looking for a truly gritty, realistic radio commander experience there are options to have units get their coordinates wrong, have radio malfunctions, troops getting lost, wounded can die (which feels strange to not have on by default), harder fights, and realistic ammo/fuel. For example, choosing a dialogue option that said I was suspicious of the villagers meant they got deported and their village got burned. It opens itself up to the very real possibility of miscommunication and as you get the option to bombing run or artillery strike locations, you have to be certain your troops aren’t in the area.
However, unlike any other RTS I’ve heard of, you don’t get to see the conflict. We’ve grown accustomed to not knowing where our enemies are in digital battle sims, but not knowing exactly where friendlies are – a central plank of RC – remains startling. Oh, and they have done an amazing job at catching that ‘look back at the war’ vibe as radio clips and music of the era plays in the background between missions and on the menus. Warzone weapon stats for Season 6 It swiftly becomes clear that you have to regularly ping your units for their position or you will quickly lose track of where they are and what they're doing. If the total of 9 missions sounds small (and the game isn’t that long, to be fair), then you can always play a quick-battle and manage how difficult you want it – infinite enemies paired with all the possible warfare options at your disposal yield a rather messy but fun combat scenario. I think this is a game that for those liking the overall concept and ideas will be very enjoyable. The intro mission involved a simple "hearts and minds" chatting with the locals, and then investigating a Viet Cong camp. The responses are inevitably sampled dialogue stitched together to form coherent responses, which could get old, but the military nature does fit with this, so it doesn't sound too out of place.
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