Brute They rule infernal duchies, subjugate mortal worlds, and usurp infernal rivals using unparalleled despotism and calculated ferocity. View/set parent page (used for creating breadcrumbs and structured layout). google_ad_type="text_image"; Cremation (Su) A creature reduced to fewer than 0 hit points by any of a mythic pit fiend’s attacks that cause fire damage must succeed a DC 35 Fortitude save or be instantly slain, its body reduced to ash. [2], A pair of gigantic, flame-seared wings and eyes smouldering like embers give this towering devil a truly horrific appearance. Only the most powerful of mortal spellcasters can or dare summon a pit fiend. Mythic Rules Environment any (Hell) They often select the most wicked and vicious lemures for their armies, drawing upon these lesser devils’ depravity during powerful magical ceremonies to create hideous and terrifying abominations that can cow and eviscerate the pit fiend’s enemies. While many travel to higher layers and far from Hell to command infernal legions, most remain in Nessus serving in the courts of Hell's elite or in dark councils with unknowable purposes. How to Build a Spherecaster, Akashic Mysteries google_ad_width=120; It can then reshape these lemures into a number of Hit Dice's worth of lesser devils equal to the number of lemures affected. While not all of the Dukes of Hell are pit fiends, the majority of them are. Mythic Spheres hp 350 (20d10+240); regeneration 5 (good weapons, good spells)

google_color_text="5E6A72"; The save DC is Constitution-based. Infernal Conflagration (Su) A mythic pit fiend can expend 1 use of mythic power as a standard action to create a fiery explosion up to 1,000 feet away that deals 20d6 points of hellfire damage (half fire, half unholy) to all creatures and unattended objects in a 30-foot radius, and 10d6 points of hellfire damage to targets past 30 feet but within 60 feet (DC 33 Reflex half ). Fangs as thick as daggers fill their maws, bestial visages disguising some of the most insidious minds in Hell. Those that cannot weather the devils‘ burning rage are slain—their souls typically racing the pit fiends back to Hell. Base Atk +20; CMB +37 (+41 grapple); CMD 56 The pit fiend gains a devastating breath weapon that it can use once every 1d4 rounds. Duelist As a result, few pit fiends choose to create peers.

1/year—wish. | Design Finder 2018 Creative Commons Attribution-ShareAlike 3.0 License. This 100-foot-wide hole shares the appearance of a sinkhole, and ledges and rope ladders lead into the depths. Description . Type: Miniatures Pack. Fanatics obsessed with diabolical superiority and ironclad obedience, pit fiends left to their own devices raise massive armies, scouring the pits of Hell for the most depraved lemures to transform into true fiends. Although pit fiends can, technically, elevate a mass of 20 lemures into a new pit fiend, most are hesitant to do so since they have no special control over a devil created in this manner. | GumshoeSRD of objects only), greater scrying (DC 25), invisibility, magic circle against good, mass hold monster (DC 27), persistent image (DC 23), power word stun, scorching ray, trap the soul (DC 26), unholy aura (DC 26), wall of fire While not all of the Dukes of Hell are pit fiends, the majority of them are. The ... All the devils from the OGL like the Pit Fiend are included as well, though the Chain Devil has been given its own subspecies, because... well, bluntly, because someone over there is getting off on extreme body mod/BDSM stuff, have you seen Zon-Kuthon? This breath weapon is a 60-foot cone of fire (10d10 fire damage and 10d10 unholy damage as per flame strike, successful Reflex save [DC 10 + 1/2 the pit fiend’s racial HD + the pit fiend’s Constitution modifier] half). Masterful Quickened Casting [free-action] (concentrate); Frequency once per round. | 13th Age SRD The save DC is Constitution-based. Bite—injury; save Fort DC 32; frequency 1/round for 10 rounds; effect 1d6 Con damage; cure 3 consecutive saves. Destruction

Warleader Attack of Opportunity [reaction] The pit fiend can make an Attack of Opportunity when a creature within reach uses a concentrate action, in addition to the usual trigger. A pit fiend might dutifully serve a mortal master for centuries, but its goal is always the same: to further corrupt the mortal soul, assure its absolute damnation, and when the mortal inevitably dies, claim its soul and begin the process of creating a perfectly corrupt lemure servant. For example, a typical 20 Hit Dice mythic pit fiend could transform 20 lemures into two bone devils (10 HD each), or three bearded devils (6 HD each, leaving two lemures unchanged), or any other combination of lesser devils.

Pit fiends themselves are crafted deep within the nightmarish bowels of Nessus, the ninth layer of Hell, to serve the whims of archdevils and infernal dukes. Success The pit fiend shapes a devil of the desired type and level. google_ad_host="pub-6693688277674466"; New Pages | Recent Changes | Privacy Policy, Devil, Atropocustra (Addiction Devil; 3pp), Devil, Gladiatrix (Domination Devil; 3pp), Devil, Tormentor (Tormentor of Souls; 3pp), Slaad Lord of Entropy (Chaos Lord of Entropy), Slaad Lord of the Insane (Chaos Lord of the Insane), Latest Pathfinder products in the Open Gaming Store, Arcforge Campaign Setting: What Lies Beyond, Aegis of Empires 3: When Comes the Moon (PF1E).

Notify administrators if there is objectionable content in this page. This destroys the gem and the soul within, such that only a miracle or wish cast or granted by a mythic creature can restore the dead creature to life. Devil Chills: Bite—injury; save Fort DC 32; onset immediate; frequency 1/day; effect 1d4 Str damage; cure 3 consecutive saves. As such, the eldest pit fiends see in their legions the faces of countless fools who once presumed themselves the devils' masters. This page was last modified on 10 December 2019, at 22:52. This site may earn affiliate commissions from the links on this page. A pit fiend might dutifully serve a mortal master for centuries, but its goal is always the same: to further corrupt the mortal soul, assure its absolute damnation, and when the mortal inevitably dies, claim its soul and begin the process of creating a perfectly corrupt lemure servant. Barroom Recharge Sphere Magic, Alteration In Hell, this predisposes them to Avernus, Dis, Malebolge, Nessus, and Phlegethon the layers most likely to harbor their burning temple-citadels. For additional resources, see the Meta page. [2] Thick muscles cling to their gigantic frames, armoured over by dense, bladed scales capable of deflecting all but the most potent assaults. Pit fiends know they are immortal and are intelligent enough to indulge in impossibly disciplined patience. Space 10 ft., Reach 10 ft. XP 307,200 LE Large outsider (devil, evil, extraplanar, lawful) Init +13; Senses darkvision 60 ft., see in darkness; Perception +33; Aura fear (20 ft., DC 23), AC 38, touch 18, flat-footed 29 (+9 Dex, +20 natural, –1 size) hp 350 (20d10+240); regeneration 5 (good weapons, good spells) Fort +24, Ref +21, Will +18 DR 15/good and silver; Immune fire, poison; Resist acid 10, cold 10; SR 31, Speed 40 ft., fly 60 ft. (average) Melee 2 claws +32 (2d8+13), 2 wings +30 (2d6+6), bite +32 (4d6+13 plus poison and disease), tail slap +30 (2d8+6 plus grab) Space 10 ft., Reach 10 ft. Special Attacks constrict 2d8+19, devil shaping Spell-Like Abilities (CL 18th), At will—blasphemy (DC 25), create undead, fireball (DC 21), greater dispel magic, greater teleport (self plus 50 lbs. The pit fiend duke's ability to manipulate the souls of the damned extends beyond the standard devil shaping power. Str 37, Dex 29, Con 35, Int 26, Wis 30, Cha 26 Base Atk +20; CMB +34 (+38 grapple); CMD 53 Feats Cleave, Great Cleave, Improved Initiative, Improved Iron Will, Improved Vital Strike, Iron Will, Multiattack, Power Attack, Quicken Spell-Like Ability (fireball), Vital Strike Skills Appraise +17, Bluff +31, Diplomacy +31, Disguise +27, Fly +30, Intimidate +31, Knowledge (arcana) +28, Knowledge (planes) +31, Knowledge (religion) +31, Perception +33, Sense Motive +33, Spellcraft +31, Stealth +28, Survival +22, Use Magic Device +28 Languages Celestial, Common, Draconic, Infernal; telepathy 100 ft. Three times per day, a pit fiend can spend a minute to transform nearby lemures into other lesser devils.

Check out how this page has evolved in the past. The save DC is Constitution-based. After a minute passes, the lemures reform into the shape of a new lesser devil ready to follow the orders of the mythic pit fiend. Skills Appraise +17, Bluff +32, Diplomacy +32, Disguise +28, Fly +30, Intimidate +32, Knowledge (arcana) +28, Knowledge (planes) +31, Knowledge (religion) +31, Perception +33, Sense Motive +33, Spellcraft +31, Stealth +28, Survival +22, Use Magic Device +29 Devils created in this way are in thrall to the pit fiend and follow its orders, with the exception of created pit fiends or other devils of similar power, which are always independent.

Illusion | Starjammer SRD Disease (Su) Devil Chills: Bite—injury; save Fort DC 33; onset immediate; frequency 1/day; effect 1d4 Str damage; cure 3 consecutive saves. To realize their tyrannical machinations, pit fiends claim mortal souls that they corrupt into lemure servants, which can then be shaped and transformed through infernal manipulation into the terrifying devils that form Hell’s formidable legions.

Pit fiends know they are immortal and are intelligent enough to indulge in impossibly disciplined patience. Something does not work as expected?

3/day—quickened fireball (DC 22) View wiki source for this page without editing. Dual Wielding ; Effect If the pit fiend’s next action is to cast an 8th-level or lower innate spell, reduce the number of actions to cast it by 1 (minimum 1 action). The save DC is Constitution-based.

Conjuration Frightful Presence (aura, divine, emotion, enchantment, fear, mental) 20 feet, DC 42. Those that cannot weather the devils' burning rage are slain—their souls typically racing the pit fiends back to Hell. Environment any (Hell) In Avernus, Dis, Malebolge, Nessus, and Phlegethon, pit fiends build vast citadels of brimstone wreathed in flame to lord over. Traveller SRD

Telekinesis Gladiator | d20 Anime SRD Cthulhu Mythos Change the name (also URL address, possibly the category) of the page. The pit fiend duke has additional spell-like abilities (20 spell levels' worth of 1st–4th level spells usable at will and 20 spell levels' worth of 5th–8th level spells usable 3 times a day). A pit fiend can transform one lemure for every Hit Die the pit fiend possesses. XP 1,638,400 Details & FREE Returns Return this item for free.

Nature Beyond the pits of Hell, devils often travel to the Material Plane at the summons of evil spellcasters.

Listed here are three sample unique pit fiend duke abilities, but these examples are by no means the entirety of what strange powers an infernal duke might wield. | Dungeon World SRD Str 43, Dex 29, Con 37, Int 26, Wis 30, Cha 28 Product Line: Pathfinder Battles - Deep Cuts - Creatures (28mm) Publish Year: 2019. Thus, whether as masters or servants, pit fiends embody the will of Hell's merciless law and assure that only the strongest of devilkind flourish (or dare to). Because of their physical prowess, manipulative nature, and powerful spellcasting abilities, infernal dukes make excellent villains for long-running campaigns. Athletics Blood Berserker Commanded or allied evil creatures in the aura of lower level than the pit fiend gain a +1 circumstance bonus to attack rolls, damage rolls, AC, saves, and skill checks. Dimensions: 6x8x3" Restockable: Yes.

Hellfire (Su) A mythic pit fiend burns with the ravenous fires of Hell.



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