In order to do u have to buy as many native villages as u can. For instance (and this is not uncommon with this combo), your Chapelling opponent has 5 Provinces, a Chapel, and money, and you pull the trigger on your combo.
This got me thinking in more general terms. I tried Native Village/Stash once, which worked out surprisingly well too, but this seems to have the advantage of using the Bridges for the +Buy needed for the NV's. http://wiki.dominionstrategy.com/index.php?title=Combo:_Native_Village_and_Bridge&oldid=42786, Creative Commons Attribution Non-Commercial Share Alike. You may look at the cards on your mat at any time; return them to your deck at the end of the game. It is one of the non-drawing villages, since it gives +2 Actions but does not give +Cards; instead, it saves up cards on a playmat and lets you pick them up all at once later. Did you program in useful deck re-ordering with the scout? ‘In addition, if you can draw your entire deck, you can use Cellar/Warehouse to selectively discard Victory cards such that only Victory cards are left in your draw deck, prime targets for your Native Village to gobble up.’. This is more of a total-game-strategy rather than just a little combo. Pairs well with Festival, for instance.
Print; Author Topic: Combo: Native Village & Bridge (Read 14463 times) 0 Members and 1 Guest are viewing this topic. Yes, what Axxle said. One I think would be awesome is a ‘skills analysis’ — what are the separate skills that make a good Dominion player? "United States Department of State Bureau of Intelligence and Research, Independent States of the World—Canada: "no long-form name.
Yeah, you need to have (almost) your entire deck drawn for Cellar to be used in this way. It’s useful as late game storage for Provinces/Colonies, but the chance of drawing a critical Platinum is too much of a risk.
The only way I can think of is that it hides your 3+ cost cards until you want to use them with Native Village… Also Saboteur cant hit native villages like it can all the other villages, so if you’re desperate enough for +Actions that you can’t lose them to saboteurs, this is a very good buy. Anything else could remain on top and be filed away for the big play. I was trying to empty the piles on him and he ended up doing that to me. It also brings back the coffers that were first seen in the guilds expansion to the game. Even without trashing, Native Village is only really viable when there’s also a way to make use of its +Actions (usually +Cards); when there isn’t, Native Village’s pseudo-trash-the-top-card ability is probably too chancy and slow to be worth buying. I think “better” is overstating it. Press question mark to learn the rest of the keyboard shortcuts.
Megaturns: There is, however, another extremely reliable way to get many Bridges played in the same turn, and that is through the use of Native Village. 347. Check it: two days before the OP posted, I played this very combo
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