A couple possibly dumb questions, but could point out an issue: When someone outside tokyo attacks are you only applying the damage to whoever is in tokyo? Is this typical? At the end of a player's turn, if she has three hearts, she draws one Evolution card and adds it to her hand; this is … Cookies help us deliver our Services. 8 tokens.
The game is super fun, but I'd like to be able to see that other aspect of the game. The King of Tokyo rules only define two types of cards, Keep and Discard. Outside of Tokyo it's usually not too hard to keep your health up. How to play King of Tokyo | Official Rules | UltraBoardGames Join our community! I wonder if there's any merit to some sort of auto replacing, like, the cards rotate in and out of the shop. King of Tokyo Power Up: The Power Up expansion is a must-have expansion, intended to help you improve the game dramatically with new abilities for each monster. As well as giving you 56 new cards, this expansion comes with one new monster, and a range of permanent new abilities for your monsters. New comments cannot be posted and votes cannot be cast. And one question about your strategies, when you and your friends are at low health do you try and focus on getting hearts and reroll all attack results or do you just go all out? We do have the "Power Up" expansion and it does make things more interesting.
There are two ways to win, either get 20 Victory Points first or be the last monster standing (alive). Any group that turns down cards like Shrink Ray, Poison Spit, Jets or Acid Attack is leaving a huge advantage on the table imo. The people in Tokyo are likely staying there too long. It ends in different ways. Often someone winning via points. At the start of each turn, you roll six dice, which show the following six symbols: 1, 2, or 3 Victory Points, Energy, Heal, and Attack. Also, 15 mintues is super fast. I have played a number of games where several players ignored points/energy and only attacked/regained health and they never were that short. It's almost a must-have. (Page 2).
The power cards can definitely break the game though, just need the right ones at the right time. I'll be trying that next time. I have the second edition, so I will need to wait for the second edition expansion, I think. The game needs to be played with the Power Up! Essentially you receive 2 power cubes per energy dice. 1 cardboard figure + 1 plastic stand. Since we had five players, two people were there in Tokyo (city and bay). Once one person sees how powerful they can be you'll change your meta I'm sure. It’s easy to learn how to play, combining dice rolling (like Yahtzee) with monsters and power cards.
Can't imagine playing without it at this point. Some of the power cards are absurdly powerful actually. Many cards seem to represent power ups of the Monsters, but this isn't a game term. Makes the cards more enticing and in turn can add more tension and interaction depending on what cards are available. By using our Services or clicking I agree, you agree to our use of cookies. My guess is that you guys haven't really figured out the strategies for staying alive yet. That sounds cool. I don't know... do you just blindly smack each other around? I win, sometimes with as many as four cards.
A friend went for victory points in the first match, and managed to get 15 before getting smacked down. Pretty much every match after that was just a slug-fest where smashes and health were what everyone was shooting for. Every game was won due to players losing health, and only one power card was ever picked up (I grabbed some armor). The more you play it, I think the more you realize how important cards and energy are.
Some are better than others but many let you fundamentally break the game. When the person in tokyo takes damage do you let them trade places with the attacker? The #1 reddit source for news, information, and discussion about modern board games and board game culture. Once they see you do this, the metagame will change in your group and the game will get quite a bit more interesting. 2 Cardboard Monster Figures with Plastic Stand (Cybertooth Biped Form and Cybertooth Beast Form) 1 Matching Monster Board 16 Evolution Cards (8 for King of Tokyo and 8 for King of New York) 1 Transformation Card 1 Berserk Die 6 Berserk Tokens 1 Rulebook This is the only way I play now because it brings more cards into play. Press J to jump to the feed.
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