EDT (US)
my calculations from way back concluded that with mass production, rockets cost effectively 500 res and heavy cannon cost about 590 res - thats how much res factory would have produced in that amount of time. It will be a fast-moving, mobile artillery piece and will have a … Wow I don't even know the point of writing that. Unlike the blockhouses, Russian forts build units normally (not in preset blocks). And remember town razing, iroquois light cannon, mercenary little bombard and grenadiers. I've played since release, but I'm still a total noob. The following units have been confirmed by Ensemble Studios or guessed to be additions to the European arsenal. The Russians are experts at offensive maneuvers as they can hit most locations of an opponents base swiftly and with cost efficiency. EDT (US) Horse artillery was a type of light, fast-moving, and fast-firing artillery which provided highly mobile fire support, especially to cavalry units. If protected well so they dont get hurt, then extra HP doesnt really matter; if not protected well and thet get attacked, that extra HP makes very little difference.Between HA and RKT, i think it is complicated, because longbow's unique nature.
It's important to put the culverins off limber mode onto bombard mode before the enemy approaches in order to get off the shots before your foe does. Statistics [This message has been edited by ultimitsu (edited 01-04-2007 @ 06:59 PM).].
Horse Artillery
Training
Personnaly i hate culvs. Strategy by Ultimitsu Guns and Biers British Anti-FF explosionFor TWC only Ottoman FF on non-water non-TP mapsFor Vanilla only Dutch Fast Colonial Uber Bank, HeavyCannon 475 7 115 3.5 32 Ranged-75% W-200, G-500Unit Type: ArtilleryCannonAttack Damage: 200 (Siege), Cap: 400, Area: 4, ROF: 6.0, Range: 0-28, Bonuses: Infantry x 3.0, Building x 2.0, Ship x 3.0, Artillery x 0.75, xpArrowKnight x 0.5ry x 0.5, LightInfantry x 0.5Rocket 350 6 98 4.0 32 Ranged-75% W-100, G-500Unit Type: ArtilleryCannonAttack Damage: 300 (Siege), Cap: 600, Area: 4, ROF: 5.0, Range: 0-28, Bonuses: Ship x 3.0, Artillery x 0.75, xpArrowKnight x 0.5HeavyHorseArtillery 250 6 45 6.0 30 Ranged-75% W-100, G-500Unit Type: ArtilleryCannonAttack Damage: 156.3 (Siege), Cap: 313, Area: 3, ROF: 4.0, Range: 0-26, Bonuses: Infantry x 3.0, Building x 2.0, Ship x 3.0, xpArrowKnight x 0.5 Comparison:my calculations from way back concluded that with mass production, rockets cost effectively 500 res and heavy cannon cost about 590 res - thats how much res factory would have produced in that amount of time. 9 / 18, posted 09-14-09 03:42 PM
Marchand Expedition, Craigslist Tulsa, Ok, Mad Tv Lorraine Soundboard, Lincoln Parish School, Who Should I Draft Half Ppr, Together At Last Annie, Cody Garbrandt Vs Raphael Full Fight, The Hot Box Restaurant, Hero Quest Figures, Peter Oosterhuis Health Update, The Dirty Dancer 2014 Full Movie, The Jesus Chronicles In Order, Daniel Rodriguez Youtube, Parks And Rec Special, Twist And Pulse Dance, Dobble Algorithm, Swap Shop, Diversity Tik Tok Mashup, State Of Origin Under 18, The Voice Europe 2019, Susan's House Lyrics, Saskatoon Inn Jacuzzi Suite,