You have to use the one with only that industry first. Best way to do unkonwn number of nested v-for loops, or how to do while loops in VueJs (is there a "v-while"?). because someone forgot to pick up. -The coal and beer follow normal rules, meaning you must be able to get it to the link being built. What do you like/dislike about Brass: Birmingham? Relative how? Example, another player uses your beer to facilitate a sale, which is a huge benefit to them, but it might also flip your tile and earn you some income and VP. I feel a lot of my thoughts apply to Birmingham.

I felt that we were pretty solid getting through it for first timers, after set up the game only took 90 minutes. Brass has quickly shot up as one of my favorite games. It did create more anxiety for shipping than Lancashire's ports and distant market... Then again, in all my previous plays of Brass, I never tended towards cotton/shipping, leaning more towards coal/iron/shipyards. The tension through the game to go first was palpable. @Lance I agree.

My friend group and I love so much about Brass that it’s definitely begun cutting into other games.

What do you mean "bafflingly difficult to play"? I love that! Another, and more common within my group, is over building the level 2 and 4 pottery buildings. Board & Card Games Stack Exchange is a question and answer site for people who like playing board games, designing board games or modifying the rules of existing board games. It's common to have many excellent and fun options one turn and then to subsequently have clearly suboptimal turns and feel like you played like trash, the next turn. The component quality is perfect for what it’s trying to do. But it feels like there's more in Birmingham that mitigates against the "shipping rush," where you're flipping multiple mills/factories at one go, i.e. Birmingham fulfills both of those requirements. He who controls the Print & Plays controls the universe. Try to hang out in Seat 4 most of the time (if you're spending the most money, you're probably getting the most points), then string together 4 consecutive actions before a key rival can take another turn at a crucial juncture. Press J to jump to the feed. The late game is a scramble for who can use beer the fastest, while the end game is always a scramble for who can put the most rail down. It's a bit finicky but that's why the no develop icon on 1/3/5 are supposed to represent.

Don't discount the idea of using two cards to place any industry on any city. the key move you're building to if you're pursuing shipping as a strategy.

I LOVE Brass: Birmingham. One of us, Me, loved it, 2 of us thought it was a very good game and one of us just couldn't get into it. I'll preface this by stating that I never get the games that are currently "hot". I absolutely love the game and for the first half dozen plays I had no issues with the game. Certainly I didn't feel like I had a real handle on original/Lancashire after just one play. Cheers! By clicking “Post Your Answer”, you agree to our terms of service, privacy policy and cookie policy. Brass: Birmingham is small. Why do we love it? Set of quadratic forms that represents all primes. If you want to build an industry and there's 2 spots in one city, one with only that industry and one with that industry or something else.

I have since played it an additional 4 times. When Double Railroading, each individual tile needs to satisfy ALL 3 rules when placed. My older sister even beat me in her first game. Some other pieces of advice I would offer. The minor tweaks smooth out some issues, and the way the Foreign Market/Harbor mechanics were changed is for the better I feel. They have small detail changes from tile to tile, but on a whole feel way too similar. I played Brass: Birmingham over the weekend and have to say it was quite possibly the best game I’ve ever played. A few of us wanted to play again quickly just to see it play out differently, now that we know that greed and being overly cheap means no one has any money to buy your stuff. It's a decent game, but the problems I outlined keep the strategies you can viably pursue limited, hampering the game. Who on earth thinks Brass is hard to play? My two major problems are: 1) iron, beer, and rail are overpowered, while manufactured goods and cotton, which should be the key of the game, are underpowered. It just doesn't win out over the prior game. I think it would be nice to score VP when you flip your buildings and then in the rare occasion that they get covered, you could just reduce your VP by the same amount. But the fiddly bit here and there throws players off because they don't expect it. The game has a very particular and limited flow. Macronova Games is military family member owned and operated. It's similar to a lot of Martin Wallace games, a lot of which use the similar loan mechanic: Age of Steam and London come to mind (which I also think are just decent games). I would have liked that. So both eras end up having the same number of turns. The #1 reddit source for news, information, and discussion about modern board games and board game culture. Did anyone else think that beer is particularly limited in the game? I like that scoring is straightforward and happens only twice. I really like the shared economy, hand management and importance and control over timing/turn order.

The coal and cotton represent contracts for mass quantities that you are sending out regularly. Though, that said, I'm almost tempted to say Birmingham is a much, much more advanced, nuanced and rewarding version of Catan.

It's fairly easy to learn, which was nice because I was under the impression that it's much heavier than it really is. And coal is both heavier and less valuable than cotton, so it makes less economical sense to transport long distances. The component quality hells aid in the readability of the map. Despite my huge errors I had a lot of fun, and spent the next day thinking up better strategies for next time. If you want a similar game try Food Chain Magnet. Also the way you're supposed to do pottery is build/develop past/build/develop past/build. About 30-40 minutes before the game ended I was starting at the board thinking “This is amazing. You are rewarded whether you use the beer or someone else does, so if the resource is limited you are always rewarded for creating more supply. Also, the beer must come from a Brewery (can't use Merchant beer). More of a tactic than a strategy, but I think it's important: In the last turn of the canal phase, assuming nobody before you has paid nothing and you have a level-2 building on the board, it is worth considering getting 2 loans: Having paid nothing, you will be in first place at the start of the rail phase, during which you could use some of your new found cash to buy 4 tracks at once, giving you more options to place buildings (using industry cards) and hopefully grabbing some of the best links with lots of VPs at the end. Near the end of our game, You had to create and use the beer in the same turn or someone else would definitely take it before you had a chance to use it. I'm just saying because it's kinda important to have that eighth card in hand. site design / logo © 2020 Stack Exchange Inc; user contributions licensed under cc by-sa. For Brass: Birmingham specifically, I like the greater variety of building types to play.



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