From United States +C $16.00 shipping. Brown cards (raw materials) provide one or two of the four raw material resources used in the game (wood, ore, clay brick, and stone). 7 Wonders: Duel is a two player version of 7 Wonders in which players alternate drafting from an overlapping pyramid of cards. Q S p R o 9 n 0 s o r L e d 3 X 4 P L Q. At the start of each rounds, you have the option to place a leader. Cities is an 8th card in your hand and has some interesting new mechanics, such as debt and diplomacy. The ability to build cards for free by copying building chains from other players. They add new twist to the game. In the base game, there are seven means of obtaining victory points:[5]. This expansion introduces the white-backed leader cards, which can be recruited to aid a player's city. I've read some really good things about this on (Babel). I like the simplicity of Leaders for all the positives it brings. Combinations of the symbols are worth victory points. Encore plus de rejouabilité pour 7 Wonders. You want an expansion to fit easy into the base set box as well for easy travel. Gold coins – One point for every 3 coins a player possesses at the end of the game. When playing a card of one of these colors, players may pay an additional cost to advance the corresponding ship along the board. A building of a certain color is put into play. I just wanted to mention the Wonder Pack? Personally I would add (if I absolutely could not add both Cities and Leaders) Leaders. The #1 reddit source for news, information, and discussion about modern board games and board game culture. Civic structures (blue cards) – Each structure grants a fixed number of victory points. Instead of building a structure, a player may choose either to discard an Age card to earn three coins from the bank or to use the card to build a stage of his or her wonder. Each defeat makes a player lose 1 victory point regardless of the age. For experienced players, like it sounds like your group is, Leaders adds another layer of strategy to the beginning of the game. It also adds diplomacy (the ability to sit out of wars at the end of ages) and debts (where every player must pay an amount to the bank or take a victory point penalty). 7 Wonders is a card drafting game that is played using three decks of cards featuring depictions of ancient civilizations, military conflicts, and commercial activity. The number of city cards that are shuffled into each age's deck is equal to the number of players. The game uses a card-drafting mechanic in which, once per turn, each player selects a card to play from his or her hand, then passes the remaining cards (face-down) to the next player. This expansion for 7 Wonders offers you the opportunity to put leaders at the head of your civilization. New comments cannot be posted and votes cannot be cast. Blue cards (civic structures [mistranslated as "civilian" in the game rules]): all grant a fixed number of victory points. [12], "The most influential board games of the decade, according to top designers", "Kulkmann's G@mebox – SPIEL 2011 at Essen / Germany", "Heavy rotation: The tabletop games we've been playing this summer", "7 Wonders Duel - Phanteon Erweiterung wird veröffentlicht", https://en.wikipedia.org/w/index.php?title=7_Wonders_(board_game)&oldid=979785614, Articles with dead external links from September 2018, Articles with permanently dead external links, Short description is different from Wikidata, Articles with French-language sources (fr), Creative Commons Attribution-ShareAlike License. I personally love that 7 Wonders is such a tactics heavy game, and think trying to force strategies isn't a great idea. The new cards are Black in colour and most score points or offer coins to the player AND their respected neighbours. This expansion is more aggressive, with greatly increased interaction between players, who are still trying to score more points than anyone else. In the team game, partners are allowed to see each other's cards and discuss which ones to play, and the effect of diplomacy is modified. Cities adds more tactics, with newer mechanics and another card for each round. This expansion for 7 Wonders gives you the chance to discover another aspect of the great cities of Antiquity. In only 30 minutes, you'll build an ancient city from its first stone to its highest tower. A lot of people have commented, but I don't feel they have accurately described the difference between the expansions, so I will add my 2 cents. I have both expansinos which I bought together as well. You should get Leaders. 7 Wonders Cities … Each player is leading a civilization and will construct Buildings and Wonders. The new black cards have a variety of effects, with nine cards being available in each age. Personally, I think cities is slightly more interesting, but they're both very good expansions on their own. [3], 7 Wonders is a dedicated deck card game that features ancient civilizations. 3 Guilds, 6 Leaders and 2 Wonders complete this expansion. Une extension très simple à mettre en place. The player with the most victory points wins. It looks pretty awesome. At the end of each age, military conflicts are resolved between neighbors. If you are going to only get one expansion, I would second waiting for Babel. Les leaders sont draftés au début de chaque âge et, comme les autres cartes du jeu de base, ils peuvent soit être échangés contre 3 pièces, soit servir à la construction d'un niveau de merveille ou soit activiter leur pouvoir... Contenu : 36 cartes leaders, 4 cartes guildes, 6 pièces, 1 bloc de score, les règles du jeu, M'avertir dès que cet article est disponible. Leaders is basically another card you get to play at the beginning of each age, and these cards will inform the rest of your game. Components. 7 WONDERS - LEADERS To build a wonder stage, a player must pay the resource cost listed on the stage, then put an age card underneath the wonder board in the appropriate place. Buy It Now. C $13.33. This means that eight-player games – or team games with four teams of two – are possible. You want something with less rules to explain to people, You want to be mean to the people besides to your neighboring players, You are okay with an expansion that will have useless components (comes with extra Leader cards for Leaders expansion). Press question mark to learn the rest of the keyboard shortcuts. To compensate for this extra expense, with the Leaders expansion, players start with six coins instead of three. Les internautes ayant acheté cet article ont aussi acheté... Une extension qui ne complexifie pas le jeu, mais qui vous pousse à envisager de nouvelles stratégies en accord avec les Leaders que vous avez choisis. Each age card represents a structure, and playing a card is referred to as building a structure. The second expansion is Great Projects of Babel. The cards also introduce some new concepts such as diplomacy, which allows a player to avoid military conflict for one Age, and monetary loss, which forces the player's opponents to either pay coins to the bank or lose victory points if they cannot or will not pay. This means that each age now consists of seven play of cards. You are adding a round at the beginning of the game where you get to pick leaders. Wonder stages – Many of the wonder stages grant a fixed number of victory points. 7 Wonders Duel is a game for 2 players in the world of 7 Wonders, the best-selling board game. The Wonder boards have from two to four stages, shown at the bottom of the board. So help me out , make her happy ! With close to 2 million copies sold across the world and more than 30 international awards, 7 Wonders is a must-have in modern board gaming. The major difference, to me, between Leaders and Cities is strategy vs. tactical. You add one cities card per player to each age and these tend to be about as strong as cards from the next age, but more expensive. It will make you start thinking about strategies from the first turn to give you some directions on what you want to do.. plus seeing what leaders opponents play may help you decide what to deny them. Spy cards that copy symbols from green (science) cards. Also, Cities has 2 bases and they are both way better than Roma in Leaders IMO. If both is an option, and not to be a fence-rider here, I would just get them. Leaders asks you to make decisions about your game before you start, which is fun for veterans but confuses new players. By using our Services or clicking I agree, you agree to our use of cookies. The boards are double-sided; the wonders on side A are generally easier to build, while those on side B grant more interesting benefits.[4]. Eldritch horror , Mage Knight etc . If the project fails, participants get nothing and non-participants receive a penalty. We had one player who would do science (green) no matter what and two players whose fear of attack shaped their entire strategies. I preferred Cities a bit more, but I haven't played with Leaders in several years. Press J to jump to the feed. This is done by comparing the number of shield symbols on the players' red cards, and awarding victory points accordingly. [2] The game has been cited by leading designers as one of the most influential board games of the last decade. There is at least one (I can't remember off the top of my head) that can't be played without the Leader expansion however. My #1 game right now is Terra Mystica , but I think 7 wonders is the ladies new #1 . You start to feel trapped by your leaders IMO, and thus you can't adjust like you normally would in a 7 Wonders game. Red cards (military structures) contain "shield" symbols; these are added together to give a player's military strength, which is used in conflict resolution at the end of each age. 7 Wonders: Cities, the second expansion for 7 Wonders, includes optional team rules, adds an 8th player (base game supports 7 players), a new type of card (black, representing the remains of cities), and new cards of old types (two new wonders: Petras and Byzantium, 3 new guild and 6 new leader cards). You want games with more points at the end of the game, You want to get things in their proper order. 7 Wonders is played over three ages, known in the game as Ages I, II and III, each using its own decks of cards. The 36 leader cards are based on real historical figures, some of which are well-known, such as Caesar and Midas, others less so.
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